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The Hollow · Printable cards

Talent Cards

224 cards, taken straight from the book. Print six or four to a page, in colour or black and white, and cut along the card edges.

Four per page gives long entries more room. In the print dialog choose Letter, 100% scale, and turn on background graphics to keep the colour bands.

  • Investigation Tree
  • Forensics Tree
  • Combat Proficiency Tree
  • Iron Will Tree
  • Commanding Presence Tree
  • Growth Tree
  • Discernment Tree
  • Deliverance Tree
  • Soul Work Tree
  • Relic Operations Tree
  • Practical Occultism Tree
  • Righteous Fire Tree
  • The Long Vigil Tree
  • Tradecraft Tree
  • Surveillance Tree
  • Cover Operations Tree (Secondary)
  • Asset Handling Tree (Secondary)
  • Field Authority Tree (Secondary)
  • Witness Work Tree (Secondary)
  • Containment Tree
  • Scholar Protocols Tree (Secondary)
  • Quarantine Response Tree (Secondary)
  • Hunter Tree
  • Fieldcraft Tree
  • Monster Weakness Tree (Secondary)
  • Road Skills Tree (Secondary)
  • Scholar Tree
  • Dead Languages Tree
  • Relic History Tree (Secondary)
  • Forbidden Rites Tree
  • Infernal Law Tree
  • Dirty Miracles Tree (Secondary)
  • Black Market Arts Tree (Secondary)
  • Occult Sight Tree
  • Warding Tree
  • Binding Tree
  • Reading the Exorcism Tree
  • Spirit Banishment Tree
  • Summoning Tree
  • True Name Tree: Two Access Routes
  • Consecration Tree
  • Relic Communion Tree (Magical)
  • Mediumship Tree
  • Corruption Threshold 2+ (Tier 1 · 10 XP)
  • Corruption Threshold 3+ (Tier 2 · 20 XP)
  • Corruption Threshold 5+ (Tier 3 · 30 XP)
  • Corruption Threshold 7+ (Tier 4 · 40 XP)
  • Corruption Threshold 9+ (Tier 5 · 50 XP)

TalentInvestigation Tree

Scene Discipline

Tier 1 Type Passive

After any successful Perception, Inquiry, Forensics, or Research check during an active investigation, ask one additional narrow factual question; the GM answers honestly, though not completely.

The Hollow · Exodus NDScontinues in the book

TalentInvestigation Tree

Keep the File Open

Tier 2 Type Reaction

When a mundane official explanation would prematurely close a case, report written, scene released, body cremated, add 1 Boon die to identify the contradiction or preserve the critical evidence before it is gone.

The Hollow · Exodus NDScontinues in the book

TalentInvestigation Tree

Witness Threading

Tier 3 Type Passive

After interviewing at least two witnesses separately on the same incident, reduce the difficulty of one subsequent Inquiry or Research check to reconstruct the accurate timeline by 1 step.

The Hollow · Exodus NDScontinues in the book

TalentInvestigation Tree

Pattern Case

Tier 4 Type Passive

When comparing the current case to a prior incident in your records or memory, treat one Research or Forensics check as having produced one additional piece of relevant information.

The Hollow · Exodus NDScontinues in the book

TalentInvestigation Tree

The Shape of the Case

Tier 5 Type Active

After gathering sufficient evidence in a case, you can read the accumulated pattern and name the enemy's nature. Ask the GM: What category of supernatural threat best fits the evidence? The GM must answer accurately from the following: demon, devil, ghost, spirit, Wound, relic, cult, monster, or unknown.

The Hollow · Exodus NDScontinues in the book

TalentForensics Tree

Blood Tells Time

Tier 1 Type Passive

On a successful Forensics check, determine whether a scene was staged before or after the death or injury occurred.

The Hollow · Exodus NDScontinues in the book

TalentForensics Tree

Contradiction Map

Tier 2 Type Passive

Add 1 Boon die when comparing physical evidence against witness statements, official reports, or received accounts of the same event.

The Hollow · Exodus NDScontinues in the book

TalentForensics Tree

The Body Refuses

Tier 3 Type Active

Once per session, when a body's condition cannot be explained by the mundane cause of death on record, ask the GM what physical law was broken. The GM must name it specifically.

The Hollow · Exodus NDScontinues in the book

TalentForensics Tree

Autopsy Under Pressure

Tier 4 Type Passive

Perform useful field pathology without full lab conditions. Reduce the difficulty of Forensics checks by 1 step when working in the field without standard equipment.

The Hollow · Exodus NDScontinues in the book

TalentForensics Tree

The Corpse Gives Testimony

Tier 5 Type Active

Once per case, a successful Forensics check on a body or scene touched by the supernatural reveals that a clue requiring supernatural interpretation exists and what general category of cause it points toward, though not its full meaning.

The Hollow · Exodus NDScontinues in the book

TalentCombat Proficiency Tree

Press the Advantage

Tier 1 Type Passive

When you have a confirmed positional, numerical, or informational advantage over a target, add 1 Boon die to your Melee or Ranged attack check.

The Hollow · Exodus NDScontinues in the book

TalentCombat Proficiency Tree

Controlled Aggression

Tier 2 Type Active

When you succeed on an attack, you may spend 1 Boon to grant the next ally who attacks the same target 1 additional Boon die on their check.

The Hollow · Exodus NDScontinues in the book

TalentCombat Proficiency Tree

Under Fire

Tier 3 Type Passive

Move and take cover in the same action without penalty, even under active incoming fire or supernatural pressure.

The Hollow · Exodus NDScontinues in the book

TalentCombat Proficiency Tree

Double Time

Tier 4 Type Active

Once per scene, make two combat-relevant actions in a single turn. You may not use the same skill for both actions.

The Hollow · Exodus NDScontinues in the book

TalentCombat Proficiency Tree

Combat Ghost

Tier 5 Type Passive

You have internalized threat assessment past the point of conscious thought. You cannot be surprised by mundane attackers or conventional ambush setups. Supernatural ambush, things that move in ways combat training does not account for, still requires an active Perception check.

The Hollow · Exodus NDScontinues in the book

TalentIron Will Tree

Steady Ground

Tier 1 Type Passive

When rolling Composure to resist fear, supernatural dread, or panic, treat a result of one Success as though it were two for the purpose of determining the check's outcome.

The Hollow · Exodus NDScontinues in the book

TalentIron Will Tree

Pressure Holds

Tier 2 Type Reaction

Once per session, ignore the mechanical effects of a failed Composure check. You still fail, but you do not break.

The Hollow · Exodus NDScontinues in the book

TalentIron Will Tree

The Horror Does Not Win Tonight

Tier 3 Type Passive

Reduce Strain gained from supernatural fear, oppressive dread, and infernal spiritual pressure by 1 per incident, to a minimum of 0.

The Hollow · Exodus NDScontinues in the book

TalentIron Will Tree

Incorruptible

Tier 4 Type Reaction

When you would gain 1 Corruption from an environmental or accidental source, proximity to a high-stage Wound, a passive infernal effect, an unconsented contact, make a Willpower check at Average . On success, you do not gain it.

The Hollow · Exodus NDScontinues in the book

TalentIron Will Tree

Still Standing

Tier 5 Type Reaction

Once per session, when accumulated Wounds or Strain would meet or exceed your Wound Points or Strain Points, you instead remain functional, stopping one short of the threshold on the track that would have incapacitated you. You cannot trigger this talent again until the next session.

The Hollow · Exodus NDScontinues in the book

TalentCommanding Presence Tree

Calm the Room

Tier 1 Type Passive

When using Leadership to redirect panic, fear, or chaos in bystanders or allies, add 1 Boon die to the check.

The Hollow · Exodus NDScontinues in the book

TalentCommanding Presence Tree

Clear Directive

Tier 2 Type Active

When you give an ally a specific, explicit instruction before their next action, they add 1 Boon die to the first check made to follow it.

The Hollow · Exodus NDScontinues in the book

TalentCommanding Presence Tree

Assume Command

Tier 3 Type Active

Once per scene, take command of a scene in active crisis without requiring a roll. Bystanders defer, allies act, chaos pauses for one round or until the situation fundamentally changes.

The Hollow · Exodus NDScontinues in the book

TalentCommanding Presence Tree

Weight of Authority

Tier 4 Type Passive

When exerting authority, federal, clerical, institutional, or personally earned, over a resistant NPC, add 2 Boon dice to the social check.

The Hollow · Exodus NDScontinues in the book

TalentCommanding Presence Tree

The Room Listens

Tier 5 Type Passive

NPCs who have witnessed you operating effectively in crisis or command begin subsequent interactions with a positive initial disposition. Antagonistic NPCs require an extraordinary specific reason to immediately dismiss or defy you.

The Hollow · Exodus NDScontinues in the book

TalentGrowth Tree

Growth

Tier 1 Type Passive Ranked No Cost 10 XP + Advancement

Raise one characteristic by 1, to a maximum of 4.

The Hollow · Exodus NDScontinues in the book

TalentGrowth Tree

Greater Growth

Tier 2 Type Passive Ranked Yes Cost 20 XP + Advancement

Raise one characteristic by 1, to a maximum of 4. Each purchase must apply to a different characteristic.

The Hollow · Exodus NDScontinues in the book

TalentGrowth Tree

Apex Growth

Tier 3 Type Passive Ranked No Cost 30 XP + 50 XP (advancement)

Raise one characteristic from 4 to 5.

The Hollow · Exodus NDScontinues in the book

TalentDiscernment Tree

Test the Spirit

Tier 1 Type Passive

Add 1 Boon die to Discernment checks to identify possession, false miracles, demonic deception, or profanation.

The Hollow · Exodus NDScontinues in the book

TalentDiscernment Tree

Still Small Warning

Tier 2 Type Passive

Once per session, when in proximity to a person, place, or object that is spiritually wrong in a way you have not yet identified, the GM warns you only that something is wrong, without saying what or where.

The Hollow · Exodus NDScontinues in the book

TalentDiscernment Tree

Inverted Sign

Tier 3 Type Passive

Identify whether a miracle, vision, holy-seeming event, or spiritual experience has been inverted, mimicked, or counterfeited by a supernatural source.

The Hollow · Exodus NDScontinues in the book

TalentDiscernment Tree

Name the Influence

Tier 4 Type Passive

On a successful Discernment check, distinguish between the following categories of influence affecting a person or place: demon, devil, ghost, spirit, Wound, relic effect, or human fraud.

The Hollow · Exodus NDScontinues in the book

TalentDiscernment Tree

The Lie Breaks

Tier 5 Type Active

Once per case, on a successful Discernment check, force the GM to state one spiritual truth about the current situation accurately, though not safely or completely.

The Hollow · Exodus NDScontinues in the book

TalentDeliverance Tree

Stand With Them

Tier 1 Type Active

When helping another character resist demonic influence with Deliverance, add 1 Boon die to their Composure or Deliverance resistance check.

The Hollow · Exodus NDScontinues in the book

TalentDeliverance Tree

Do Not Answer It

Tier 2 Type Active

On a successful Deliverance check, prevent a target from speaking to, inviting, bargaining with, or consenting to early demonic pressure for one scene.

The Hollow · Exodus NDScontinues in the book

TalentDeliverance Tree

Break the Whisper

Tier 3 Type Active

End one minor demonic influence effect on another person before possession takes hold, without requiring a full exorcism procedure.

The Hollow · Exodus NDScontinues in the book

TalentDeliverance Tree

Intercessor

Tier 4 Type Reaction

Deliberately take supernatural pressure that was directed at another character. You suffer the Strain or Bane; they gain 1 Boon die on their next check.

The Hollow · Exodus NDScontinues in the book

TalentDeliverance Tree

No Further

Tier 5 Type Reaction

Once per session, prevent early demonic influence from escalating into established possession for one full scene, buying time for proper Exorcism.

The Hollow · Exodus NDScontinues in the book

TalentSoul Work Tree

Human, Not Fallen

Tier 1 Type Passive

After direct examination, add 1 Boon die to checks made to distinguish demonic possession from human-soul possession. On success, you know whether the presence is fallen, human, or unclear, but not necessarily whether the human soul is dybbuk or ibbur.

The Hollow · Exodus NDScontinues in the book

TalentSoul Work Tree

Address the Occupant

Tier 2 Type Passive

During communication with a dybbuk, ibbur, or uncertain human soul in a host, reduce the difficulty of one Willpower + Discernment or Willpower + Theology check by 1 step. The host adds 1 Boon die to resist immediate spiritual pressure during the exchange.

The Hollow · Exodus NDScontinues in the book

TalentSoul Work Tree

Prepare the Vessel

Tier 3 Type Active

Given proper materials and at least one scene of preparation, prepare a Tzror for a known or partially identified human soul. If the Tzror would be improvised, ignore the normal +1 Difficulty penalty on the capture check. If the soul's identity is still unknown, the penalty remains.

The Hollow · Exodus NDScontinues in the book

TalentSoul Work Tree

Weigh the Passage

Tier 4 Type Passive

When performing the Reconciliation Assessment step, a failed check does not create false confidence unless the roll produces a Calamity. On ordinary failure, the GM tells you the assessment is uncertain and what additional evidence would clarify it.

The Hollow · Exodus NDScontinues in the book

TalentSoul Work Tree

Open the Narrow Gate

Tier 5 Type Active

Conduct or lead a purgatory-passage rite for one prepared Tzror, or assist a Lamed Vav mass-passage event with full effectiveness. Requires a full ritual scene, correct names, correct vessel, and a spiritually defensible reason. Failure creates a purgatory distortion as described in Chapter Eight.

The Hollow · Exodus NDScontinues in the book

TalentRelic Operations Tree

Trigger Discipline

Tier 1 Type Active

Before touching, moving, opening, or activating an object, make a Relic Lore or Containment check. On success, identify one likely trigger condition, handling restriction, or passive danger.

The Hollow · Exodus NDScontinues in the book

TalentRelic Operations Tree

Bag and Tag

Tier 2 Type Passive

When using proper containment gear, add 1 Boon die to safely transport, label, isolate, or hand off a Class I-II relic or cursed object. For higher-class objects, this talent identifies what additional containment requirement is missing.

The Hollow · Exodus NDScontinues in the book

TalentRelic Operations Tree

Field Neutralization

Tier 3 Type Active

Suppress one known passive effect, trigger, or environmental bleed from an active object for one scene with a successful Containment check; this makes the object manageable, not permanently safe.

The Hollow · Exodus NDScontinues in the book

TalentRelic Operations Tree

Breach Playbook

Tier 4 Type Active

During an active containment breach, ask the GM: What failure mode matters most right now? The GM answers honestly, and the next ally who acts on that answer adds 1 Boon die .

The Hollow · Exodus NDScontinues in the book

TalentRelic Operations Tree

Warehouse It

Tier 5 Type Active

Once per case, stabilize a Class IV or lower object long enough for extraction, vault transfer, or final containment. A Class V object can be delayed for one scene, not solved. The GM names one long-term complication created by moving something this dangerous.

The Hollow · Exodus NDScontinues in the book

TalentPractical Occultism Tree

Read the Working

Tier 1 Type Passive

On a successful Occult Lore check at a ritual site, identify the working's apparent intent, its fuel, its anchor, or its tell. Choose one; spend Boon results to identify additional elements.

The Hollow · Exodus NDScontinues in the book

TalentPractical Occultism Tree

Do Not Cross That Line

Tier 2 Type Passive

When entering or disturbing an occult setup, identify one boundary, circle, inscription, object, or bodily trace that should not be broken. Allies who follow your warning add 1 Boon die to avoid triggering the working.

The Hollow · Exodus NDScontinues in the book

TalentPractical Occultism Tree

Break the Pattern

Tier 3 Type Active

Interrupt an ongoing occult working by targeting its anchor, fuel, or geometry. On a successful Occult Lore or Forbidden Rites check, reduce the working's next effect by one step or add 1 Bane die to the practitioner's next roll.

The Hollow · Exodus NDScontinues in the book

TalentPractical Occultism Tree

Counter-Circle

Tier 4 Type Active

Create a temporary counterworking that contains, redirects, or delays an occult effect for one scene without powering it through sacrifice. If you add blood, death, or infernal leverage as fuel, the action becomes a Forbidden Working and follows Chapter Twelve.

The Hollow · Exodus NDScontinues in the book

TalentPractical Occultism Tree

Close the Door

Tier 5 Type Active

Once per case, collapse a major summoning, binding, or Wound-feeding occult working before it completes, if you have identified its intent, fuel, and anchor. On failure, you become the nearest available route for the backlash.

The Hollow · Exodus NDScontinues in the book

TalentRighteous Fire Tree

Raise Your Voice

Tier 1 Type Passive

Add 1 Boon die to Righteous Fire checks made in direct defense of another person.

The Hollow · Exodus NDScontinues in the book

TalentRighteous Fire Tree

Make It Answer

Tier 2 Type Active

On a successful Righteous Fire check, force a supernatural entity exerting influence in the scene to reveal that it is present and active, without necessarily revealing its location or nature.

The Hollow · Exodus NDScontinues in the book

TalentRighteous Fire Tree

Prayer Like a Hammer

Tier 3 Type Active

When using Righteous Fire in direct service of your Passion, you may spend 2 Strain after assembling the Pool to add 1 additional Boon die before rolling.

The Hollow · Exodus NDScontinues in the book

TalentRighteous Fire Tree

Righteous Passion

Tier 3 Type Passive

When spending Strain in direct service of your Passion, you ignore the escalating cost: every added success costs a flat 3 Strain instead of 3, then 4, then 5, and so on. Applies to all Passion-engaged checks, not only Righteous Fire. The normal limit still applies, you cannot spend past what would incapacitate you.

The Hollow · Exodus NDScontinues in the book

TalentRighteous Fire Tree

The Room Turns

Tier 4 Type Active

On a successful Righteous Fire check, protect all allies in Engaged range from one minor demonic influence effect for the remainder of the scene.

The Hollow · Exodus NDScontinues in the book

TalentRighteous Fire Tree

Burning Witness

Tier 5 Type Active

Once per session, your Righteous Fire confrontation forces a demon or devil to acknowledge one spiritual claim, spiritual lie, or specific vulnerability it holds. The acknowledgment is visible and usable. The entity may then focus its attention on you.

The Hollow · Exodus NDScontinues in the book

TalentThe Long Vigil Tree

First Warning

Tier 1 Type Passive

Add 1 Boon die to Perception checks made to detect early signs of supernatural presence, approach, or escalation in a space you are actively monitoring. This is trained situational awareness, not spiritual sight.

The Hollow · Exodus NDScontinues in the book

TalentThe Long Vigil Tree

Covered

Tier 2 Type Active

Designate one character as your charge for the current scene. While you remain within Engaged range, that character adds 1 Boon die to resistance checks against supernatural pressure, possession attempts, or demonic influence directed at them. The designation ends if you fall incapacitated or leave the scene.

The Hollow · Exodus NDScontinues in the book

TalentThe Long Vigil Tree

Take the Hit

Tier 3 Type Reaction

When a supernatural effect, demonic pressure, or spiritual attack targets an ally within Engaged range, you may redirect it to yourself instead. The effect applies to you at full strength. The original target is unaffected.

The Hollow · Exodus NDScontinues in the book

TalentThe Long Vigil Tree

Don't Let It Go

Tier 4 Type Active

Once per session, prevent one supernatural entity from disengaging, escalating to a new target, or leaving the current space for the remainder of the scene. Your refusal to yield holds it in place without a formal binding, and it may direct full attention to you as a result.

The Hollow · Exodus NDScontinues in the book

TalentThe Long Vigil Tree

The Watch Doesn't Break

Tier 5 Type Reaction

Once per session, when accumulated Strain would render you incapacitated, you remain functional until the end of the current scene. At scene's end, all Strain resolves normally. This does not prevent or delay Wound damage.

The Hollow · Exodus NDScontinues in the book

TalentTradecraft Tree

Clean Cover

Tier 1 Type Passive

Add 1 Boon die to Deception checks made to maintain a prepared false identity under active pressure.

The Hollow · Exodus NDScontinues in the book

TalentTradecraft Tree

Dead Drop

Tier 2 Type Active

Once per session, declare that a small prepared item, message, or contact point was placed at a location you could plausibly have accessed before the scene.

The Hollow · Exodus NDScontinues in the book

TalentTradecraft Tree

Read the Handler

Tier 3 Type Passive

Add 1 Boon die when identifying who is actually directing a cultist, compromised official, apparent civilian, or apparent ally.

The Hollow · Exodus NDScontinues in the book

TalentTradecraft Tree

Burn the Room

Tier 4 Type Active

When exiting a compromised scene with 5+ minutes available, erase or confuse one trail of mundane evidence without a check.

The Hollow · Exodus NDScontinues in the book

TalentTradecraft Tree

Compartmentalized Truth

Tier 5 Type Active

Once per session, reveal that you withheld a plausible operational detail from the party until this moment. The detail must fit the established fiction and cannot resolve the current scene by itself.

The Hollow · Exodus NDScontinues in the book

TalentSurveillance Tree

Eyes on Target

Tier 1 Type Passive

Add 1 Boon die to Technology or Tradecraft checks when using surveillance equipment that has been in place for more than one hour.

The Hollow · Exodus NDScontinues in the book

TalentSurveillance Tree

Counter-Surveillance Sweep

Tier 2 Type Active

Once per scene, detect whether the party is under mundane observation without a roll, unless the opposition is exceptionally trained or equipped.

The Hollow · Exodus NDScontinues in the book

TalentSurveillance Tree

Pattern of Life

Tier 3 Type Passive

After observing a specific target for one full scene, add 1 Boon die to any subsequent Inquiry, Tradecraft, or Deception check directly involving that individual.

The Hollow · Exodus NDScontinues in the book

TalentSurveillance Tree

Signal Intercept

Tier 4 Type Active

On a successful Technology check, intercept and interpret one communication between NPCs without revealing your presence or access method.

The Hollow · Exodus NDScontinues in the book

TalentSurveillance Tree

Ghost Protocol

Tier 5 Type Active

Once per session, you and up to two allies move through a surveilled location without triggering detection, provided you have advance knowledge of the surveillance layout.

The Hollow · Exodus NDScontinues in the book

TalentCover Operations Tree (Secondary)

Legend Building

Tier 1 Type Passive

Add 1 Boon die to checks establishing a cover identity that has existed in records for more than 24 hours.

The Hollow · Exodus NDScontinues in the book

TalentCover Operations Tree (Secondary)

Support Request

Tier 2 Type Active

Once per session, request one piece of logistical support, transport, documents, a safe location, without revealing the source.

The Hollow · Exodus NDScontinues in the book

TalentCover Operations Tree (Secondary)

Cutout Protocol

Tier 3 Type Reaction

When compromised, introduce one layer of separation that delays attribution for one scene.

The Hollow · Exodus NDScontinues in the book

TalentCover Operations Tree (Secondary)

Burned Asset Protocol

Tier 4 Type Active

Officially remove one NPC from accessible records for 48 in-game hours. This has later consequences.

The Hollow · Exodus NDScontinues in the book

TalentCover Operations Tree (Secondary)

The Program

Tier 4 Type Active

Invoke Directorate Vesper's full operational infrastructure to establish a complete cover scenario in place. The GM introduces one consequence of the program's direct involvement.

The Hollow · Exodus NDScontinues in the book

TalentAsset Handling Tree (Secondary)

Cold Read

Tier 1 Type Passive

On first meeting an NPC, add 1 Boon die to assess whether they are who they claim to be.

The Hollow · Exodus NDScontinues in the book

TalentAsset Handling Tree (Secondary)

Cultivate the Source

Tier 2 Type Passive

After one successful social interaction with a cooperative NPC, they may be treated as a long-term asset who answers one question per session without a check.

The Hollow · Exodus NDScontinues in the book

TalentAsset Handling Tree (Secondary)

Manage the Relationship

Tier 3 Type Passive

When an asset is under pressure from a third party, add 1 Boon die to Tradecraft or Charm checks to stabilize the relationship.

The Hollow · Exodus NDScontinues in the book

TalentAsset Handling Tree (Secondary)

Exfil Window

Tier 4 Type Active

Declare one planned extraction route for an asset. If the route becomes necessary, it functions without a check unless actively blocked.

The Hollow · Exodus NDScontinues in the book

TalentAsset Handling Tree (Secondary)

Deep Cover Loyalty

Tier 5 Type Passive

One asset you have cultivated over multiple sessions will not break under mundane interrogation, surveillance, or pressure, and will not reveal your relationship without extraordinary supernatural compulsion.

The Hollow · Exodus NDScontinues in the book

TalentField Authority Tree (Secondary)

Badge Weight

Tier 1 Type Active

Once per scene, use federal credentials to compel NPC cooperation for one exchange without a social check, unless the NPC has active specific reason to resist federal authority.

The Hollow · Exodus NDScontinues in the book

TalentField Authority Tree (Secondary)

Scene Control

Tier 2 Type Active

At an active scene, establish federal authority over all other personnel without a roll, unless another federal authority is present with a competing mandate.

The Hollow · Exodus NDScontinues in the book

TalentField Authority Tree (Secondary)

Witness Protection

Tier 3 Type Active

Officially protect one witness from external interference, relocation, or pressure for 48 in-game hours without requiring a check.

The Hollow · Exodus NDScontinues in the book

TalentField Authority Tree (Secondary)

Chain Command

Tier 4 Type Active

Once per session, accelerate one bureaucratic, legal, or institutional process from days to hours by invoking federal authority.

The Hollow · Exodus NDScontinues in the book

TalentField Authority Tree (Secondary)

The Case Is Mine

Tier 5 Type Active

Claim federal jurisdiction over a case so completely that no other agency, faction, or official can remove it without extraordinary political force.

The Hollow · Exodus NDScontinues in the book

TalentWitness Work Tree (Secondary)

Read the Room Before Speaking

Tier 1 Type Passive

Before beginning an interview, add 1 Boon die to Perception checks to assess a witness's emotional state, reliability, and likely pressure points.

The Hollow · Exodus NDScontinues in the book

TalentWitness Work Tree (Secondary)

Open the Door

Tier 2 Type Passive

Reduce the difficulty of Inquiry checks with initially uncooperative witnesses by 1 step.

The Hollow · Exodus NDScontinues in the book

TalentWitness Work Tree (Secondary)

Follow the Inconsistency

Tier 3 Type Passive

When a witness statement contains a contradiction, identify it automatically. You may then ask one clarifying question the witness must answer more honestly than they intended.

The Hollow · Exodus NDScontinues in the book

TalentWitness Work Tree (Secondary)

Second Statement

Tier 4 Type Active

After a witness has given a statement, revisit it once with 2 Boon dice on the Inquiry check, they have had time to reconsider and you know how to use that.

The Hollow · Exodus NDScontinues in the book

TalentWitness Work Tree (Secondary)

What They Actually Saw

Tier 5 Type Active

Once per case, a successful Inquiry check with a key witness allows you to ask: What did you see that you have not been able to make yourself say out loud? The GM gives the witness's honest answer.

The Hollow · Exodus NDScontinues in the book

TalentContainment Tree

Tag and Bag

Tier 1 Type Passive

Add 1 Boon die to Containment checks when using standard Archive containment gear, proper gloves, sealed cases, treated materials.

The Hollow · Exodus NDScontinues in the book

TalentContainment Tree

Known Failure Mode

Tier 2 Type Reaction

When an object activates unexpectedly, ask one question: What did the previous handler do that triggered this? The GM answers based on available evidence or Archive records.

The Hollow · Exodus NDScontinues in the book

TalentContainment Tree

Emergency Seal

Tier 3 Type Active

As an action, make a Containment check to suppress one active relic effect for one scene. Success suppresses it; failure may escalate it.

The Hollow · Exodus NDScontinues in the book

TalentContainment Tree

Protocol Override

Tier 4 Type Active

Invoke Archive authority to requisition restricted containment gear or access a sealed area without the standard delay or bureaucratic process.

The Hollow · Exodus NDScontinues in the book

TalentContainment Tree

Quarantine the Impossible

Tier 5 Type Active

Once per case, stabilize an active object, site, or room long enough for the team to evacuate, conduct research, or complete a major rite. The stabilization holds for one scene unless actively disrupted.

The Hollow · Exodus NDScontinues in the book

TalentScholar Protocols Tree (Secondary)

File First

Tier 1 Type Passive

Add 1 Boon die to Relic Lore checks when you have consulted available Archive records on the object before handling it.

The Hollow · Exodus NDScontinues in the book

TalentScholar Protocols Tree (Secondary)

Update the Record

Tier 2 Type Active

After any incident involving a relic or object, create or update its Archive entry. Future handlers who access this record add 1 Boon die to their first Relic Lore check on the same item.

The Hollow · Exodus NDScontinues in the book

TalentScholar Protocols Tree (Secondary)

Prior Breach

Tier 3 Type Passive

On a successful Research check, identify whether a similar containment failure has occurred in Archive history and what resolution was effective.

The Hollow · Exodus NDScontinues in the book

TalentScholar Protocols Tree (Secondary)

Protocol Deviation

Tier 4 Type Passive

Identify precisely when and how someone has bypassed standard containment protocol with an active object, and what the likely consequences of the deviation are.

The Hollow · Exodus NDScontinues in the book

TalentScholar Protocols Tree (Secondary)

Archive Authority

Tier 5 Type Passive

Your Archive credentials carry institutional weight sufficient to commandeer civilian resources, emergency services, or government cooperation in an active containment situation.

The Hollow · Exodus NDScontinues in the book

TalentQuarantine Response Tree (Secondary)

First Assessment

Tier 1 Type Passive

When entering a site with an active containment problem, immediately assess its scope and priority without a check.

The Hollow · Exodus NDScontinues in the book

TalentQuarantine Response Tree (Secondary)

Perimeter Hold

Tier 2 Type Active

Establish a physical perimeter around a hazardous site that mundane authorities treat as official quarantine. No credentials check required if Archive protocols are followed.

The Hollow · Exodus NDScontinues in the book

TalentQuarantine Response Tree (Secondary)

Contamination Triage

Tier 3 Type Active

Assess whether persons exposed to a relic event have been affected, and if so, how seriously and what category of effect.

The Hollow · Exodus NDScontinues in the book

TalentQuarantine Response Tree (Secondary)

Field Decontamination

Tier 4 Type Active

Reduce active supernatural contamination on a person or small area using proper materials and a Containment check.

The Hollow · Exodus NDScontinues in the book

TalentQuarantine Response Tree (Secondary)

Contain and Close

Tier 5 Type Active

Complete a full field quarantine of an active hazard site without external support, establish perimeter, suppress active effects, document, seal, and report, within one scene.

The Hollow · Exodus NDScontinues in the book

TalentHunter Tree

Know When It's Playing Dead

Tier 1 Type Passive

Add 1 Boon die to checks to confirm whether a supernatural creature is incapacitated, regenerating, baiting, or waiting for the right moment.

The Hollow · Exodus NDScontinues in the book

TalentHunter Tree

Marked Shells

Tier 2 Type Active

With 30 minutes and available materials, prepare one weapon, trap, or ammunition type against a known weakness. This preparation adds 1 Boon die to the first attack that uses it.

The Hollow · Exodus NDScontinues in the book

TalentHunter Tree

Lair Sense

Tier 3 Type Passive

On a successful Tracking or Monster Lore check, identify one of the following: most likely escape route, location of a secondary den, or pattern of the creature's feeding ground.

The Hollow · Exodus NDScontinues in the book

TalentHunter Tree

Kill Box

Tier 4 Type Passive

When the party has prepared terrain against a known creature type before engagement begins, the first ally to attack adds 1 Boon die .

The Hollow · Exodus NDScontinues in the book

TalentHunter Tree

End the Thing

Tier 5 Type Active

Once per session, when exploiting a confirmed weakness against a creature you have Kill Ledger knowledge on, convert one successful attack into a decisive disabling effect: the creature cannot regenerate this scene, cannot flee, cannot shift form, or loses one specific ability. The specific effect is determined by creature type in Chapter Eleven.

The Hollow · Exodus NDScontinues in the book

TalentFieldcraft Tree

Salt the Door

Tier 1 Type Active

With a few minutes and common materials, create a basic precaution at one entry point or perimeter. Add 1 Boon die to the first check made to detect or resist intrusion, ambush, or night attack at that point.

The Hollow · Exodus NDScontinues in the book

TalentFieldcraft Tree

Three Exits

Tier 2 Type Passive

When entering any new location, immediately identify three viable escape routes without a check. You may communicate this to allies.

The Hollow · Exodus NDScontinues in the book

TalentFieldcraft Tree

Cache Discipline

Tier 3 Type Active

Once per session, declare that you have a small cache of necessary field supplies within reasonable travel distance: silver-tipped rounds, salt, iron, first aid, a burner phone.

The Hollow · Exodus NDScontinues in the book

TalentFieldcraft Tree

Improvise the Right Tool

Tier 4 Type Passive

When you lack specific equipment but have materials to work with, reduce the difficulty of Fieldcraft, Survival, or Containment checks by 1 step.

The Hollow · Exodus NDScontinues in the book

TalentFieldcraft Tree

Read the Road

Tier 5 Type Passive

In any environment, rural or urban, you navigate without technology, identify supernatural activity by terrain and sign, and locate shelter, supply, or extraction without a roll unless the situation is actively hostile.

The Hollow · Exodus NDScontinues in the book

TalentMonster Weakness Tree (Secondary)

Weak Point

Tier 1 Type Passive

On a successful Monster Lore check, identify one specific physical vulnerability: a joint, an organ, a spot where the creature's natural defenses are thinner than elsewhere.

The Hollow · Exodus NDScontinues in the book

TalentMonster Weakness Tree (Secondary)

Preparation Matters

Tier 2 Type Passive

When you have researched the target before engagement, all allies add 1 Boon die to their first attack against that creature type in this encounter.

The Hollow · Exodus NDScontinues in the book

TalentMonster Weakness Tree (Secondary)

Weakness Confirmation

Tier 3 Type Passive

After dealing any damage to a supernatural creature, confirm without a check whether you struck a known weakness or not.

The Hollow · Exodus NDScontinues in the book

TalentMonster Weakness Tree (Secondary)

Exploit the Gap

Tier 4 Type Active

When striking a confirmed weakness, spend 1 Boon result to force the creature to react defensively rather than offensively on its next action.

The Hollow · Exodus NDScontinues in the book

TalentMonster Weakness Tree (Secondary)

Killing Blow

Tier 5 Type Active

Once per session, one attack that exploits a confirmed creature weakness and succeeds becomes automatically decisive at maximum effect with no partial result.

The Hollow · Exodus NDScontinues in the book

TalentRoad Skills Tree (Secondary)

Safe Haven

Tier 1 Type Passive

Identify one safe location, a quiet motel, a sympathetic church, a hunter cache, in any area within 50 miles without a check.

The Hollow · Exodus NDScontinues in the book

TalentRoad Skills Tree (Secondary)

Trade in Kind

Tier 2 Type Passive

When offering skills, information, or aid to another hidden-world operator, add 1 Boon die to the social check to build trust or call in a favor.

The Hollow · Exodus NDScontinues in the book

TalentRoad Skills Tree (Secondary)

Road Memory

Tier 3 Type Active

Once per session, recall one piece of information about the current location left by hunters who came before: a prior incident, a known danger, a useful contact.

The Hollow · Exodus NDScontinues in the book

TalentRoad Skills Tree (Secondary)

Mutual Defense

Tier 4 Type Active

Invoke the Road's informal obligation to help. Another hunter-network NPC cannot refuse assistance without a cost to their standing, even if they dislike you personally.

The Hollow · Exodus NDScontinues in the book

TalentRoad Skills Tree (Secondary)

The Road Remembers

Tier 5 Type Passive

Your reputation on the Black Road precedes you. Hunters who have never met you know your name and your kills. You begin encounters with Black Road-adjacent NPCs at significant positive standing.

The Hollow · Exodus NDScontinues in the book

TalentScholar Tree

Citation Trail

Tier 1 Type Passive

When a topic has any written record, reduce the time required for one Research check, from hours to minutes, or from days to hours.

The Hollow · Exodus NDScontinues in the book

TalentScholar Tree

Marginalia Matters

Tier 2 Type Passive

On a successful Dead Languages or Research check, identify one note, correction, or scribal oddity that changes the interpretation of a text in a way the main text does not reveal.

The Hollow · Exodus NDScontinues in the book

TalentScholar Tree

Cross-Discipline Chain

Tier 3 Type Active

Use Research to assist another character's Occult Lore, Theology, Relic Lore, or Monster Lore check. They add 2 Boon dice instead of the standard 1 for assistance.

The Hollow · Exodus NDScontinues in the book

TalentScholar Tree

Prior Correspondence

Tier 4 Type Active

Once per case, identify that a relevant expert, colleague, or institutional contact has already done work on this specific topic. The GM provides one research result as if a successful check had already been completed.

The Hollow · Exodus NDScontinues in the book

TalentScholar Tree

The Lost Version

Tier 5 Type Active

Once per case, reveal a suppressed, older, or contradictory version of a key piece of supernatural knowledge, one that changes the available solution, approach, or understanding of the threat.

The Hollow · Exodus NDScontinues in the book

TalentDead Languages Tree

Working Translation

Tier 1 Type Passive

On a successful Dead Languages check, produce a functional translation of a document with known risks flagged, even from partial or damaged text.

The Hollow · Exodus NDScontinues in the book

TalentDead Languages Tree

Script Identification

Tier 2 Type Passive

Identify a language, script, or cipher on sight, even one you cannot yet fully translate, and determine whether it is occult, liturgical, mundane, or intentionally obfuscated.

The Hollow · Exodus NDScontinues in the book

TalentDead Languages Tree

The Pronunciation Matters

Tier 3 Type Passive

When a ritual, ward, rite, or invocation is in a dead language, a successful Dead Languages check reveals whether the pronunciation or inscription is correct, reversed, corrupt, or deliberately weaponized.

The Hollow · Exodus NDScontinues in the book

TalentDead Languages Tree

Name Weight

Tier 4 Type Passive

When a supernatural name, title, epithet, or invocation is in a dead language, a successful check reveals whether it holds power, what category of power, and whether it has been invoked before.

The Hollow · Exodus NDScontinues in the book

TalentDead Languages Tree

Read the Inscription

Tier 5 Type Passive

No written text in any known historical language is beyond your ability to interpret given sufficient time. Wholly synthetic or demonic scripts still require checks but never at the maximum difficulty.

The Hollow · Exodus NDScontinues in the book

TalentRelic History Tree (Secondary)

Provenance Read

Tier 1 Type Passive

On a successful Relic Lore check, determine one prior owner or one prior incident in an object's history.

The Hollow · Exodus NDScontinues in the book

TalentRelic History Tree (Secondary)

Incident Pattern

Tier 2 Type Passive

After examining an object and its documented history, identify whether its prior incidents share a pattern, same trigger, same victim type, same location type.

The Hollow · Exodus NDScontinues in the book

TalentRelic History Tree (Secondary)

The Object Remembers

Tier 3 Type Active

A sustained examination of a significant object reveals one complete prior incident in detail: who, what happened, and whether the outcome was resolved or unresolved.

The Hollow · Exodus NDScontinues in the book

TalentRelic History Tree (Secondary)

False Relic Identification

Tier 4 Type Passive

Identify whether an object claiming to be a holy relic is authentic, partially authentic, fraudulent, or something else entirely pretending to be a relic.

The Hollow · Exodus NDScontinues in the book

TalentRelic History Tree (Secondary)

Complete Provenance

Tier 5 Type Active

Once per case, a thorough examination of an object reveals its complete known history, every owner, every incident, every recorded effect. The GM provides the full file, noting gaps in available documentation.

The Hollow · Exodus NDScontinues in the book

TalentForbidden Rites Tree

Read the Filth Correctly

Tier 1 Type Passive

Add 1 Boon die to Forbidden Rites checks made to assess whether a forbidden procedure is functional, a trap, bait, or fraud before attempting it.

The Hollow · Exodus NDScontinues in the book

TalentForbidden Rites Tree

Draw the Wrong Circle Right

Tier 2 Type Passive

Reduce the penalty Bane dice from improvised ritual conditions by 1 (minimum 0). The Corruption risk from using the rite is not reduced.

The Hollow · Exodus NDScontinues in the book

TalentForbidden Rites Tree

A Small Price

Tier 3 Type Reaction

Once per session, when a Forbidden Rites check would cause Strain, take 1 Corruption instead to reduce the Strain cost by 2.

The Hollow · Exodus NDScontinues in the book

TalentForbidden Rites Tree

Borrowed Authority

Tier 4 Type Active

Use stolen, inverted, or counterfeit spiritual authority in a rite. Reduce the check difficulty by 1 step, then the GM introduces one complication that manifests within the session.

The Hollow · Exodus NDScontinues in the book

TalentForbidden Rites Tree

The Door That Should Stay Shut

Tier 5 Type Active

Attempt a rite that no sanctioned institution can perform in the available time. The immediate problem may be addressed. The GM adds one major long-term cost.

The Hollow · Exodus NDScontinues in the book

TalentInfernal Law Tree

Read the Terms

Tier 1 Type Passive

When examining a bargain, curse, or infernal agreement, identify one explicit condition: what was promised, what was given, what triggers collection.

The Hollow · Exodus NDScontinues in the book

TalentInfernal Law Tree

Find the Omission

Tier 2 Type Passive

On a successful Occult Lore or Forbidden Rites check, identify one specific thing the agreement does not cover, the procedural gap the bound party might exploit.

The Hollow · Exodus NDScontinues in the book

TalentInfernal Law Tree

Delay Collection

Tier 3 Type Active

Temporarily delay a devil's claim by citing one valid procedural defect, contradicted condition, or unfulfilled term. The delay buys one scene or one session.

The Hollow · Exodus NDScontinues in the book

TalentInfernal Law Tree

Counterclaim

Tier 4 Type Active

Use a victim's repentance, restitution, confession, or sacrifice to formally weaken an infernal claim. Reduce the devil's leverage by one tier for the purposes of negotiation or exorcism.

The Hollow · Exodus NDScontinues in the book

TalentInfernal Law Tree

Break the Instrument

Tier 5 Type Active

Attempt to void a devil's bargain entirely, if the team can demonstrate fraud, invalid consent, impossible terms, or the existence of a prior higher claim. Requires correct authority, correct evidence, and the right moment.

The Hollow · Exodus NDScontinues in the book

TalentDirty Miracles Tree (Secondary)

Counterfeit Holiness

Tier 1 Type Active

On a successful Deception check, produce an effect resembling minor holy power, calming a room, suppressing a minor manifestation, at the cost of 1 Corruption.

The Hollow · Exodus NDScontinues in the book

TalentDirty Miracles Tree (Secondary)

False Blessing

Tier 2 Type Active

Produce a blessing that functions for one scene: a person, object, or space gains one benefit of consecrated status. The effect expires; repeated use accumulates Corruption risk.

The Hollow · Exodus NDScontinues in the book

TalentDirty Miracles Tree (Secondary)

Borrowed Name

Tier 3 Type Active

Invoke a holy name or clerical authority that is not yours in a rite. The rite may succeed. The entity addressed will eventually notice the deception.

The Hollow · Exodus NDScontinues in the book

TalentDirty Miracles Tree (Secondary)

The Thing That Passes for Light

Tier 4 Type Active

Create an effect indistinguishable from genuine holy power for one scene. Costs 2 Corruption. Entities with supernatural perception will eventually detect the fraud.

The Hollow · Exodus NDScontinues in the book

TalentDirty Miracles Tree (Secondary)

Dark Miracle

Tier 5 Type Active

Once per session, produce one effect equivalent to a Tier 3 Consecration magical talent, using infernal means. Costs 3 Corruption.

The Hollow · Exodus NDScontinues in the book

TalentBlack Market Arts Tree (Secondary)

Know the Supplier

Tier 1 Type Passive

Add 1 Boon die to Streetwise checks to locate an occult black-market contact in any city within 24 hours.

The Hollow · Exodus NDScontinues in the book

TalentBlack Market Arts Tree (Secondary)

Price Assessment

Tier 2 Type Passive

When examining black-market occult goods, identify one risk, deception, or hidden condition the seller has not disclosed.

The Hollow · Exodus NDScontinues in the book

TalentBlack Market Arts Tree (Secondary)

Hidden Inventory

Tier 3 Type Active

Once per session, declare that you have sourced one specific piece of restricted equipment, forbidden text, or unusual ritual material that arrived before the scene. Cost is narrative, someone knows you have it.

The Hollow · Exodus NDScontinues in the book

TalentBlack Market Arts Tree (Secondary)

Broker's Reputation

Tier 4 Type Passive

When negotiating for restricted items or services on the occult black market, reduce difficulty by 1 step and treat the contact's initial disposition as cooperative rather than suspicious.

The Hollow · Exodus NDScontinues in the book

TalentBlack Market Arts Tree (Secondary)

The Shelf Nobody Mentions

Tier 5 Type Active

Once per case, access an item, text, or contact that is not supposed to exist in any available inventory. The GM determines what specifically exists; the character finds it.

The Hollow · Exodus NDScontinues in the book

TalentOccult Sight Tree

Supernatural Perception

Tier 1 Type Passive

Perceive supernatural entities, active Wound sites, and ongoing rites without a roll. Perceive spiritual residue on objects and persons with a Willpower check.

The Hollow · Exodus NDScontinues in the book

TalentOccult Sight Tree

Read the Room

Tier 2 Type Active

After one scene of focused observation in a location, perceive its spiritual history: what was done here supernaturally, what kind of power was used, and roughly when.

The Hollow · Exodus NDScontinues in the book

TalentOccult Sight Tree

True Nature

Tier 3 Type Active

Through sustained contact or focused observation of a supernatural entity, begin to perceive its true nature beneath its presented form. Requires a Willpower + Discernment check.

The Hollow · Exodus NDScontinues in the book

TalentOccult Sight Tree

See Through the Work

Tier 4 Type Passive

Automatically detect when holy power, magical effects, infernal glamour, or supernatural working has been recently active in a location, and roughly what kind.

The Hollow · Exodus NDScontinues in the book

TalentOccult Sight Tree

The Hollow Speaks

Tier 5 Type Passive

Perceive the Wound escalation stage of any site within line of sight without examination. Sense active Shards within a mile of your position. Feel when a Wound site shifts stage.

The Hollow · Exodus NDScontinues in the book

TalentWarding Tree

Threshold Mark

Tier 1 Type Active

Ward one door, window, mirror, or vehicle entry point against a specific supernatural threat type for one scene. Requires materials: salt, iron, blessed oil, or equivalent.

The Hollow · Exodus NDScontinues in the book

TalentWarding Tree

Salt and Seal

Tier 2 Type Active

Create a ward that adds 1 Bane die to any supernatural entity attempting to cross or manifest through the warded boundary.

The Hollow · Exodus NDScontinues in the book

TalentWarding Tree

Circle of Refusal

Tier 3 Type Active

Establish a protective circle preventing direct supernatural intrusion while your concentration holds. Requires 10 minutes and proper materials. Broken by removing materials or losing concentration under direct attack.

The Hollow · Exodus NDScontinues in the book

TalentWarding Tree

Consecrated Boundary

Tier 4 Type Passive

A ward established with proper holy materials or valid sacred authority bypasses one supernatural defensive property or countermeasure.

The Hollow · Exodus NDScontinues in the book

TalentWarding Tree

Hold the Breach

Tier 5 Type Active

At a Wound site in active crisis, prevent the Wound from escalating or bleeding through one defined boundary for one scene. Gain 3 strain and you cannot perform any other magic action this scene.

The Hollow · Exodus NDScontinues in the book

TalentBinding Tree

Name and Nail

Tier 1 Type Active

Bind a minor supernatural effect, residual manifestation, or presence to a symbol, object, or marked location for a brief duration, one scene or until disrupted.

The Hollow · Exodus NDScontinues in the book

TalentBinding Tree

Hold the Manifestation

Tier 2 Type Active

On a successful Willpower + Theology or Forbidden Rites check, prevent a manifested entity from leaving a defined area for one scene.

The Hollow · Exodus NDScontinues in the book

TalentBinding Tree

Terms of Binding

Tier 3 Type Active

Bind an entity under one specific observable condition it must follow: cannot speak deception, cannot cross a line, cannot touch the host. Requires knowing its name or category.

The Hollow · Exodus NDScontinues in the book

TalentBinding Tree

Anchor the Unclean

Tier 4 Type Active

Bind an entity to its current vessel or location long enough for exorcism, banishment, or proper containment. Failure risks the entity gaining commensurate leverage against the binder.

The Hollow · Exodus NDScontinues in the book

TalentBinding Tree

Seal Under Name

Tier 5 Type Active

Permanently bind a significant entity if the team holds its true name, valid authority, and sufficient leveraged position. Requires an extended ritual and the entity's true name. Failure is catastrophic.

The Hollow · Exodus NDScontinues in the book

TalentReading the Exorcism Tree

Opening Rite

Tier 1 Type Active

You may lead a formal exorcism procedure against an established possession (see Chapter Eight for the full five-stage procedure); without this talent you may assist but not lead. During Stage 1 (Diagnosis), you may also identify whether a possession is partial, full, feigned, or externally anchored.

The Hollow · Exodus NDScontinues in the book

TalentReading the Exorcism Tree

Compel Manifestation

Tier 2 Type Active

During Stage 3 (Binding) or Stage 4 (Confrontation), force a possessing entity to produce a sign, react audibly, or reveal leverage information. The entity cannot fully conceal itself from you once rite contact is established.

The Hollow · Exodus NDScontinues in the book

TalentReading the Exorcism Tree

Litany of Pressure

Tier 3 Type Active

During Stage 4 (Confrontation), spend Boon results from rite checks to reduce the entity's next resistance roll, add Bane dice to its next action, or recover one step of procedural progress.

The Hollow · Exodus NDScontinues in the book

TalentReading the Exorcism Tree

Sever the Anchor

Tier 4 Type Active

If the possession is tied to an external anchor, a relic, devil's bargain, Wound site, or bound object, you may target the anchor as a procedural step during Stage 4 (Confrontation). Destroying or neutralizing the anchor reduces the entity's final resistance at Stage 5 by 1 difficulty step.

The Hollow · Exodus NDScontinues in the book

TalentReading the Exorcism Tree

Cast Out

Tier 5 Type Active

Complete Stage 5 (Expulsion) against a major possessing entity. Requires correct procedure, sufficient accumulated leverage, and a host who can physically survive expulsion. The expelled entity does not return to this host. Costs 4 Strain; you cannot perform any rite for 24 hours afterward.

The Hollow · Exodus NDScontinues in the book

TalentSpirit Banishment Tree

Hear the Dead

Tier 1 Type Active

Perceive and establish minimal communication with a ghost, enough to identify what general category of unfinished business holds it.

The Hollow · Exodus NDScontinues in the book

TalentSpirit Banishment Tree

Quiet the Room

Tier 2 Type Active

Suppress poltergeist effects, haunting pressure, or death echoes in a location for one scene.

The Hollow · Exodus NDScontinues in the book

TalentSpirit Banishment Tree

Unfinished Thread

Tier 3 Type Passive

On a successful Discernment check, identify the specific thing that holds a ghost: a murder, an oath, an object, a lie, a location, a family member, an unspoken truth.

The Hollow · Exodus NDScontinues in the book

TalentSpirit Banishment Tree

Release the Bound

Tier 4 Type Active

Perform a complete banishment or release if the ghost's unfinished business has been resolved, addressed, or symbolically satisfied in a way the ghost can accept.

The Hollow · Exodus NDScontinues in the book

TalentSpirit Banishment Tree

Return the Escaped

Tier 5 Type Active

Attempt to return a spirit that has escaped the afterlife back to its proper destination, addressing a theologically serious breach beyond an ordinary release. Costs 5 Strain and one dedicated ritual scene.

The Hollow · Exodus NDScontinues in the book

TalentSummoning Tree

Call the Small Thing

Tier 1 Type Active

Summon a minor spirit, shade, messenger, or local presence under controlled circle conditions. The summoned entity may answer questions; it is not compelled to be truthful.

The Hollow · Exodus NDScontinues in the book

TalentSummoning Tree

Circle and Question

Tier 2 Type Passive

A successfully summoned entity must answer one narrow factual question before it may attempt to evade, bargain, or twist the interaction. One question only.

The Hollow · Exodus NDScontinues in the book

TalentSummoning Tree

Named Invitation

Tier 3 Type Active

Summon a specific entity if you hold its name, an anchor object, a blood connection, or a valid invitation form. The entity appears, but does not cooperate.

The Hollow · Exodus NDScontinues in the book

TalentSummoning Tree

Compelled Audience

Tier 4 Type Active

Force a specific dangerous entity to appear or send a manifest representation, even without an explicit invitation. If the containment circle is flawed, the entity gains leverage commensurate with the flaw.

The Hollow · Exodus NDScontinues in the book

TalentSummoning Tree

Open the Door Carefully

Tier 5 Type Active

Summon a major entity without immediately triggering Wound escalation, if preparation is perfect, the circle is flawless, and you hold valid authority and a defensible reason. Costs 5 Strain.

The Hollow · Exodus NDScontinues in the book

TalentTrue Name Tree: Two Access Routes

Name Fragment

Tier 1 Type Passive

Hold partial leverage over an entity through a title, epithet, office, or historical name. Add 1 Boon die to resistance checks against that entity and prevent it from completely lying to you while you hold the fragment.

The Hollow · Exodus NDScontinues in the book

TalentTrue Name Tree: Two Access Routes

Name Against Lie

Tier 2 Type Passive

When resisting deception from an entity whose name fragment you hold, add 2 Boon dice and the entity must answer one direct question truthfully before attempting deception again.

The Hollow · Exodus NDScontinues in the book

TalentTrue Name Tree: Two Access Routes

Compel by Office

Tier 3 Type Active

Force a demon, devil, or spirit to acknowledge one binding limitation tied to its infernal nature or office. It must comply once, though it will seek another interpretation.

The Hollow · Exodus NDScontinues in the book

TalentTrue Name Tree: Two Access Routes

Unmask the Borrowed Face

Tier 4 Type Active

Strip away one false identity, glamour, possessed persona, or supernatural disguise from an entity. The revelation is complete and cannot be re-applied this scene.

The Hollow · Exodus NDScontinues in the book

TalentTrue Name Tree: Two Access Routes

Speak the Name Entire

Tier 5 Type Active

Use a known true name as decisive leverage in exorcism, binding, banishment, or formal negotiation. The entity cannot ignore the invocation, cannot fully resist its force, and cannot leave without answering it. Requires a known true name. Misusing a true name, invoking it carelessly, selfishly, or without proper authority, invites catastrophic response.

The Hollow · Exodus NDScontinues in the book

TalentConsecration Tree

Blessed Implements

Tier 1 Type Active

Prepare one weapon, vial, tool, or object to count as Holy for one scene, allowing it to affect supernatural targets that require holy items.

The Hollow · Exodus NDScontinues in the book

TalentConsecration Tree

Cleanse the Mark

Tier 2 Type Active

Remove minor profanation, Hollow residue, or infernal trace from a person, small object, or area through a successful Willpower + Theology check.

The Hollow · Exodus NDScontinues in the book

TalentConsecration Tree

Sanctify Ground

Tier 3 Type Active

Establish a temporary holy zone in a defined area that adds 1 Bane die to demonic entry, manifestation, or influence for one scene.

The Hollow · Exodus NDScontinues in the book

TalentConsecration Tree

Relic Alignment

Tier 4 Type Active

Properly align a misaligned, damaged, or internally corrupted holy relic so it functions without backlash or reduced effect.

The Hollow · Exodus NDScontinues in the book

TalentConsecration Tree

Reclaim the Wound

Tier 5 Type Active

As part of an extended ritual, a full scene, correct materials, valid authority, attempt to reduce a Wound site by one escalation stage. Requires the site to have received no active feeding within 24 hours.

The Hollow · Exodus NDScontinues in the book

TalentRelic Communion Tree (Magical)

Listen to the Object

Tier 1 Type Active

Through contact and a Willpower check, sense whether a relic is dormant, active, cursed, holy, false, hungry, or waiting.

The Hollow · Exodus NDScontinues in the book

TalentRelic Communion Tree (Magical)

Safe Contact

Tier 2 Type Passive

Carry or touch an active relic for one scene without triggering one specific known passive danger. You choose which danger is suppressed.

The Hollow · Exodus NDScontinues in the book

TalentRelic Communion Tree (Magical)

Borrowed Function

Tier 3 Type Active

If you know an object's triggering condition, intentionally activate a minor relic effect with a Containment + Willpower check. Controlled success activates it safely; failure triggers the effect normally.

The Hollow · Exodus NDScontinues in the book

TalentRelic Communion Tree (Magical)

Turn the Key

Tier 4 Type Active

Fully activate a relic against the specific threat type it was made to oppose. Its primary function is available for one scene. Inappropriate activation carries backlash risk.

The Hollow · Exodus NDScontinues in the book

TalentRelic Communion Tree (Magical)

Awaken the Reliquary Power

Tier 5 Type Active

Trigger a true relic's full primary power at scale. Risk, cost, and effect are object-specific and determined by the GM based on the relic's history and nature. This is the option of last resort.

The Hollow · Exodus NDScontinues in the book

TalentMediumship Tree

Cold Breath

Tier 1 Type Passive

Sense the presence, rough emotional state, and general category of ghosts, death echoes, or recent spiritual disturbance in a location without a roll.

The Hollow · Exodus NDScontinues in the book

TalentMediumship Tree

Ask the Dead

Tier 2 Type Active

Establish communication with a present ghost and ask one question it can answer, if it is willing or can be addressed correctly.

The Hollow · Exodus NDScontinues in the book

TalentMediumship Tree

Borrowed Memory

Tier 3 Type Active

With consent or on a successful Willpower check against resistance, experience one memory fragment from a ghost's life or death. Costs 2 Strain.

The Hollow · Exodus NDScontinues in the book

TalentMediumship Tree

Stand Between

Tier 4 Type Reaction

Prevent a ghost or spirit from overwhelming, possessing, or driving a living person from a location for one scene. You absorb the directed spiritual pressure.

The Hollow · Exodus NDScontinues in the book

TalentMediumship Tree

Carry the Last Words

Tier 5 Type Active

Resolve a ghost's unfinished message, claim, or action in a way that provides one mechanical benefit toward its release: a Boon die on the banishment check, a difficulty reduction, or the specific information required for resolution.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 2+ (Tier 1 · 10 XP)

Expedient Evil

Type Active

Once per session, use a morally bankrupt method that would normally carry the Restricted Discipline penalty for a first offense. Make the check without penalty this once. Gain 1 Corruption on success, the method worked, which is its own kind of damage.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 2+ (Tier 1 · 10 XP)

Familiar With the Dark

Type Passive

Supernatural oppression, low-level demonic pressure, and haunting presence no longer cost Strain on the first incident per scene. This reflects habituation, not immunity: anything beyond the first incident still costs Strain normally.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 3+ (Tier 2 · 20 XP)

Infernal Ear

Type Passive

You can hear when a devil is actively making an offer in your vicinity, even if the offer is not directed at you. Once per session, the GM tells you what the nearest active offer is. You don't have to take it. You can't stop hearing it.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 3+ (Tier 2 · 20 XP)

Corrupted Sight

Type Passive

You perceive supernatural entities and their true hungers as though you had Tier 1 Occult Sight, without paying its Wound Point cost; your Corruption does the work instead of sanctioned access. What you perceive is filtered through your corruption and may not be accurate.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 5+ (Tier 3 · 30 XP)

Devil's Tongue

Type Passive

Add 1 Boon die to all Negotiation and Deception checks when the deal or lie you are offering is materially harmful to the other party.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 5+ (Tier 3 · 30 XP)

Useful to the Wrong Things

Type Passive

Infernal entities treat your Corruption score as 2 lower than it actually is when assessing offers to make you. You have become predictable enough that they approach you more confidently.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 7+ (Tier 4 · 40 XP)

Standing Offer

Type Passive

A specific devil or infernal faction has assessed your Corruption, capability, and utility, and extended a standing offer. The GM defines the offer: specific, real, and permanent; it does not expire.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 7+ (Tier 4 · 40 XP)

Speak the Language

Type Active

You may address a devil directly, without a mediating rite, infernal contract structure, or third-party intermediary. Once per session, a devil who can perceive you must answer one direct question, truthfully though not completely. Devils answer because you have become fluent enough in what they are that ignoring you would be impolite. Something has changed in you that made this possible. You do not fully know what.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 9+ (Tier 5 · 50 XP)

The Price Was Worth It

Type Active

Once per campaign, spend 5 Corruption, permanently reducing your track by 5, to achieve one supernatural effect of your choice equivalent to a Tier 4 magical talent you do not possess. The story cost of what was exchanged is determined between you and the GM and is permanent.

The Hollow · Exodus NDScontinues in the book

TalentCorruption Threshold 9+ (Tier 5 · 50 XP)

Infernal Patron

Type Active

A devil of significant standing has formally claimed patronage over you. This is not a contract; you did not sign. It is recognition: you have become interesting enough to maintain. Once per campaign arc, invoke this patronage to receive one specific piece of infernal assistance: information, access, a resource, or a favor the patron can arrange. The devil provides it because doing so serves its purposes. Its purposes are not yours. After invoking, the GM introduces one long-term consequence tied to what the patron arranged. You do not choose the consequence.